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Escape Room Quest: Escape the Video Game!

An Interactive Puzzle Adventure

9781398850613
64 pages
Arcturus Publishing Limited
Overview

Bring the excitement of an escape room into your own home, with this ingenious puzzle book!

When you find a strange video game at a garage sale, you can't wait to get home and try it out. But as soon as you hit play, the real games begin! You immediately get pulled inside the game, where gigantic rampaging bugs, thieving goblins, and dragons are waiting around every corner. Keep a close eye on how many you have left and collect enough coins as you solve the clues to battle through each level. And if you've played well, you'll reach the final level, where you'll come face-to-face with the Game Master himself. Can you beat the Game Master and get back to reality before it's game over?

• This book's branching narrative puts YOU in the driving seat. Once you have found the
solution to a puzzle, turn to the next entry as clearly indicated in the text.

• Use your observation, lateral thinking, and logic skills to uncover clues and solve mysteries.
The beautifully detailed illustrations are packed with information, so keep your eyes peeled!

• If you get a puzzle wrong, you'll lose a life in the game. Select beginner level for five lives, intermediate level for four lives, or expert level for three lives. If you lose all your lives, go back to the beginning. Good luck!

Fantastic fun for puzzle fans aged from 8 to 108!

Author Bio

Em Bruce is a children's writer and editor based in Sydney, Australia. She is the author of over 50 published fiction and non-fiction titles, including puzzle books, activity books, board books, fairy tale retellings and picture books. Her rhyming Indigenous Discovery series won the Primary Teaching Resource award at the Educational Publishing Awards Australia in 2022, and the 'Australian Animals' title from this series was named a CBCA Early Childhood Book of the Year Notable book in 2023.

Helder Oliveira
is a self-taught illustrator from the Amazonian region of Brazil. Helder finds inspiration in myths, history, and nature. All his work is made digitally, yet he keeps a secret sketchbook for ideas.