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Digital Material

Tracing New Media in Everyday Life and Technology

Ann-Sophie Lehmann Joost Raessens Mirko Tobias Schäfer Marianne van den Boomen Sybille Lammes

9789089640680
304 pages
Amsterdam University Press
Overview
Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective.
Author Bio
Ann-Sophie Lehmann is professor for art history & material culture at the University of Groningen. Her research has a process-based, transhistorical approach and shows how materials, tools, and practices partake in the meaning making of art.Joost Raessens, Full Professor and Chair of Media Theory, Center for Games and Play Research, Utrecht University. - "Virtually present, physically invisible: Alejandro G. Iñárritu’s mixed reality installation carne y arena." Television & New Media 20, no. 6 (2019): 634-648. - "Ecogames: Playing to save the planet." In Cultural Sustainability, pp. 232-246. Routledge, 2018. Mirko Tobias Schäfer is Associate Professor at Utrecht University's research area Governing the Digital Society. He is co-founder and project leader of the Utrecht Data School. He is author of the book Bastard Culture! How User Participation Transforms Cultural Production (Amsterdam University Press 2011). Together with Karin van Es, he edited the volume The Datafied Society. Studying Culture through Data (Amsterdam University Press 2017). Sybille Lammes is Full Professor of New Media and Digital Culture at The Centre for the Arts in Society (LUCAS) at Leiden University. She has been a visiting Senior Research Fellow at The University of Manchester, and has worked as a researcher at the Centre for Interdisciplinary Methodologies at the University of Warwick, as well as the media studies departments of Utrecht University and the University of Amsterdam. Her background is in media studies and play studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, postcolonial studies, and critical geography. She is co-editor of Playful identities: The ludification of digital media cultures (Amsterdam University Press 2015), Mapping time (Manchester University Press 2018; forthcoming) and The Routledge handbook of interdisciplinary research methods (Routledge 2018; forthcoming). She is an ERC laureate and has been the PI of numerous research projects.