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The Game

A Digital Turning Point

Alessandro Baricco Clarissa Botsford

256 pages
Mcsweeney's Literary Arts Fund
Fourteen years after the publication of his cult classic I Barbari, Baricco returns in The Game to the topic of change, in a journey that maps out the transformations that the digital revolution has wrought upon the landscape of human experience. From Space Invaders to the PlayStation, from Windows 95 to the conundrum of artificial intelligence, Baricco traces the trajectory of a revolution in the way we think, feel, and communicate - and seeks to discover what it might actually mean for our future.
Author Bio
Alessandro Baricco is one of Italy's most versatile contemporary writers and public intellectuals. Known first for his bestselling novels Land of Glass (1991 Italy's Prix Medicis and Campiello Prize winner), Ocean Sea (1993) and Silk (1996, translated into 16 languages), Baricco has also had a prolific career as television host of cultural programs, as a playwright, and essayist. His fourth non-fiction book (2006) tackled the relationship between writing and the digital cultural revolution. In his latest book The Game (2018), Baricco has returned to this topic enlarging his perspective to the impact of the digital revolution on humanist thought and culture at large. The book represents an intellectual preface to the principles that Baricco has applied to the Academy program of the Holden School of Contemporary Humanities that he founded in 1994 in Turin (Italy).